Monday, March 12, 2007

The Vanguard defence

Its going to be a relatively light blogging day for's insane here at work. Still, there is the Ep2 podcast as well as the Vanguard blog review below, so be sure to check those out and post your feedback.

Speaking of Vanguard, I picked this little tidbit from the Virgin Worlds news feed. I'll have more to say about it later, but for now I think Vanguard is a case study of "biting off more than you can chew". I really think the Sigil guys thought really big, which isn't a bad thing, but there are consequences to thinking outside your own scope.

I think I've said this before...Vanguard could have easily just shipped with one continent and it would have been fine until the next expansion. Just think what state Vanguard could have been in if they just developed content for Thestra, worked on class design, graphic optimization etc for 5 years. It would have kicked ass.

D out.

1 comment:

Tipa said...

They had to be all things to all people and did it less than perfectly. You're absolutely right. They could have done less and put on more polish.

17 gigs now for the game? If only they'd had time to optimize it!