Showing posts with label Vanguard. Show all posts
Showing posts with label Vanguard. Show all posts

Monday, April 30, 2007

...that icky, icky feeling.

Just wanted to add a couple more places you should look for reactions to this whole thing.

First is over to Cuppy, who is, ummm, pissed and doesn't hold back her opinion of what's going on....part of the reason why I like reading her site.

Second is over at Broken Toys who makes the same point as I did regarding the upcoming MMO market and Vanguard's tough fight to stand out in it.

As I'm reading the coverage, a lot of folks are not taking that posting by Brad very well...no, not well at all. This is part of the reason why Brent suggested that he not talk anymore...this point will be well proven at the end of all this I'm sure. Some people are looking at this passage specifically:

The only fix here, again, is time. Vista (especially the Ultimate edition, which is what's being pushed to gamers) wants fast components. Direct X 10 hardware and software will help a lot, especially when there is a DX10 version of Vanguard. A native 64bit client of Vanguard will eventually help a lot too. Bottom line: by the end of 2007, a lot more people should have upgraded, especially if Microsoft succeeds with Vista and native DX 10 games. And if they really push Gaming for Windows like they did, say, the Xbox 360, the end of 2007 and beginning of 2008 should be a very different landscape for PC games in general and Vanguard specifically. Was the Vanguard tech ahead of its time? Yes, and there has been a price to pay for that short term (although many people are able to play with older machines - why? Different configurations, different settings, different thresholds for lower framerates, etc.). But MMOGs ideally never end and if you've architected your engine to both push the limits of existing and near future technology as well as easily employ future technologies, then you have a game that doesn't look dated one, two, even three plus years down the road. And that's what we did with Vanguard - so we feel some pain now, but if we can keep the momentum going, this decision pays off in the long run (big time).

The last I checked, Vista was not doing so hot in terms of gaming. In fact, if you were to look at Vista/DX10 as a platform launch (like the XBox360, or PS3), for gaming it was the worse launch in recent memory. How many games launched with the launch of Vista? None. Zero. To date, and correct me if I'm wrong, people are still encountering video card driver issues. Dell recently announced that XP will continue to be an option for their customers since Vista is such a clusterf^%$. So Vista is not ready for gaming and Brad is betting on Vista for Vanguard....ummmmm. From what I'm seeing/hearing/reading, no game is betting on Vista for it's success and that platform has zero buzz in the market right now as the OS of choice for gaming.

This is not good...not good at all. Say if Vista is ready for gaming prime time by 2007-2008, MMO gaming does not work in a vacuum. By that time, like I said, Warhammer will be hitting the scene, LoTRO will be entrenched (plus expansions) and WoW and/or EQ2 will be ratcheting up the marketing RPMs for their next expansions.

D out.

Ever get that feeling...?

So here is a thread you want to keep your eye on for the latest events surrounding the future of Sigil/SOE/Vanguard...whatever. You'll see a post there from Brad (...yes, it is long..and no, it really doesn't say anything he hasn't said before). He goes on, again, about why Vanguard is where it is, what types of players he wishes to target, how they are going to get players interested in Vanguard ("viral" marketing term is used again). He also restates how they overshot the system specs in terms of technology. He gives some insight on what features he wants to bring into Vanguard in the future...but honestly, and I'm cringing as I say this, I don't know how realistic those point really are. I don't even know why he commits that much writing space to future features when they have so much work to do getting other things up to speed. He's already talking an expansion and/or relaunch of VG come 200x...huh??

Here's an interesting thing regarding audience targeting. He was hoping to target burned out WoW players and he mentions LoTRO as an x-factor game. He wants to target those WoW players and he knows that those casual players will move to LoTRO...and understandably so. The window to grab those players is shrinking fast and I don't think VG has even the slightest chance on getting any of them. If you put a bored WoW player in front of VG and then in front of LoTRO...guess which one they'll pick? I'll give you a hint...it's not VG.

Here's what's not fitting to me with this whole thing:
1) SOE is taking a game which will take a lot of time and resources to "fix" and bring to SOE standards (please keep "SOE standards" bashing to a minimum. plskthx). And they are doing this why...?
2) When VG is "fixed", besides the diplomacy system, SOE/Sigil will have a similar product to EQ2. No one has yet been able to convince me that this is not the case. At the most, we'll have a Pepsi vs Coke kind of thing with VG and EQ2.
3) The window for VG to maximize it's potential is, IMHO, gone...especially in the context of the coming 2007-2008 titles. LoTRO is turning out to be the best casual PvE experience right now. If they hold on past Pirates of the Burning Sea, Gods and Heroes, Conan...and gawd help them, Warhammer, they may stay that way. You mix WoW and EQ2 in there and...yikes.

Granted, if this was 2005-2006, then my whole view on points 1,2 and especially 3 would be completely different.

I'm missing something. Something about SOE taking/partnering/merging (whatever) with Sigil/Vanguard when they (SOE) already have a VG-like product. Something about all these long posts from Brad (we're now at four I think). You know what, it may be nothing. This may just be a simple case of Brad giving it a go and now, when it's not working out, he simply needs help.

You know what, that's probably what the truth of it is...and some have us have been in that situation. You try one of those projects on your own, like finishing a basement, or fixing your car's transmission by yourself. You end up calling your dad who patiently comes over, fixes what you've screwed up, pats you on the back and says, "Now, next time...ask for help stupid."

Regardless, how the relationship between SOE and Sigil works out will be something to keep an eye out. Obviously, my thoughts on this aren't done yet...yayyy for you eh? :)

D out.

Sunday, April 29, 2007

I Still don't get it...

Well...apparently this is happening, i.e. SOE is taking Vanguard. Can someone please tell me why this makes any bit of sense? Anyone...? And don't say "because" or I'll feel the need to smack you :)

...shortest...blog posting...everrrrr.

Monday, April 23, 2007

It's Buffet Day

So we'll start off with some podcast news. First up is the guys at MOG have posted up show number 61. Their guest for the show is Denis McCauley from gamepolitics.com. This show deserved some mention because they tackle all of the issues behind the recent events at Virginia Tech. Gary and Ryan bring up a very important fact about what happened and that it is the issue of how mental health played into this whole thing. It looks like this kid was just sick in the head ...well, obviously. That, unfortunately doesn't seem to be the focus of the debate...because hey, politicians will get more votes if they "save children from video games" than if they tackle mental illness. As usual...it's guns, video games and media in general (rap music or movies) as the central issue. Sadly, we will see more events like this happen again until we address the real issues of why people do things like this. So, thanks Garry and Ryan...great show boys.

Next, looks like TelonCast is signing off for good now. Mikael has decided that Vanguard is not the MMO for him I guess and has opted move on to other things. I'm really not surprised to tell you the truth. If you look at the podcasts, they've been getting shorter and shorter...also, his tone and enthusiasm seem to change at around show 6-ish. It's hard enough to keep a podcast going...it's even harder when you don't have a passion for the game you're playing. He's starting another general podcast called Wildly Divergent in the near future. So, good luck to Mike with his future podcast.

LoTRO has announced their first update called Shores of Evendim. Check it out for feature details and such. It's great that they are already announcing new content and like I said, I'm really eager to start to experience this game after the level cap is removed.

So Brent keeps posting content from his recent contest and one caught my eye on Friday. The article hits an angle I never really thought of, i.e. how could the VG team keep moving on their vision despite having the MMO successes and failures to draw on since 2001-2002 (or whenever they actually started designing VG)? That's a really good question. They saw the massive success that is WoW and how it absolutely killed EQ2 at launch in 2004...and yet, they stuck with their vision. They saw how well Eve Online was doing, and yet, stuck with their vision. Nat has a point, this vision may have just translated to either bad design or outdated gaming norms that just don't appeal to gamers anymore. Remember how I said that the word "potential" has an expiry date...well, we're really close to it I think.

There are some who think that Sigil is in a bit of trouble and that SOE may be a candidate for taking over Vanguard. I really don't know what to think about that. One question is: Why would they? They already have a fantasy game in EQ2. Why on earth would they pick up on another one? Given EoF, EQ2 has just finally come into it's own and, in my opinion, is on par with WoW in terms of game play and accessibility. SOE spent two years getting to this point with EQ2, why would they spend the money, resources, and another 2 years getting VG up to snuff? Personally, I think they have their hands full with something else...because besides the station pass thingy and the new launcher, SOE has said nothing about what they're doing next (more knowledgeable people...please correct me if I'm wrong).

D out.

The Gaming Blahs

There seems to be nothing going on right now...and that usually means that something is going on.

Do you ever have one of those weeks when you've had a busy day at work, you've made dinner for the family, gave the kids a bath, put them to bed. You then turn on the computer and settle in for some gaming...and then, nothing. You just stare at the computer screen for 15 minutes wondering wtf you're going to play? I've had one of those weeks. A week where I turn on the computer, stare at it, fiddle around a bit and then leave to go do something else downstairs....it's very weird. I think I watched more TV last week than I have the last six moths combined.

It's not as if I don't have anything to play. LoTR Online...check. My Captain is up to level 15 and my Champion is up to level 7. I guess I could mine nodes and work on my crafting but the crafting system really hasn't motivated me in this game just yet. Eve Online...check. Skill training is still going. Silent Hunter 4...no so check. Lots o' bugs in the game still, so I continue to hold off really getting into that one. Vangurad...no so check. I haven't logged into that game for a bit and it looks like that adventure is coming to an end for me. WoW...account canceled. I didn't like doing it, but it had to be done. My wife and her friend are planning to start a couple of alliance characters in the future, so maybe I'll resub around that time. BC fell really short in my book, but maybe I just need a new perspective on the game and start fresh....but then again...

I'm in zero betas right now, so I have nothing to report there....so what the heck have I been doing lately? Well, I've been going gang busters on my guitar playing (...yes, I can play. No, you'll never hear me play, so don't ask :) . Oh yeah, and barre chords are the devil!!). The good news is that even though there is really no news, there is still lots to talk about...so stay tuned for the usual stuff from TCSG.

Bah...I usually get into this game blah state once every 1-2 months and then it promptly disappears. LoTR launches tomorrow, so I can finally get past 15, so I'll be going gangbusters on that title as soon as I can. My goal is to get past level 30 by June because come that time it's "Avast you sorry sacks of entrails...hoist the main sail!!"

D out.

Monday, April 09, 2007

The CEO Monologues

OK, last post on this topic unless something new comes up. Last week I mentioned Brent's (Virginworlds.com) article regarding Brad's latest post on the state of Vanguard. My post earlier of "Leaving Brad alone", was only half of what needs to happen for this game to move forward...I feel that Brent's post is the other half.

If you haven't already, you need to go take a look a the comments section of Brent's article. First, I don't think I've seen a VW blog post with this many comments...so, it's always great to see that the community is talking. Second, the community seems to be split into two camps. The first camp are those that think this communication by a CEO is great. They love this kind of access and they feel that it opens up the community and keeps them informed. The second camp are those that feel that Brad should not be posting these things...at least not without some sort of filter.

I've been thinking about my position quite a bit, and I really have not changed to that much. Yes, I still think we should leave Brad the $#@% alone so that he can focus on what he needs to focus on. I also think that communication with the gamers on forums should be left to the community managers and some devs...end of story. You may recall that back in March, I posted this article, giving Sigil high marks in keeping the community informed. I believe that this was Brad's second posting like this, and at the time I was very impressed. "Wow...two posts from Brad about the state of the game? Nice". Although I was concerned about how long it was (more about that in a minute), it was a good thing. When the third one came along and I looked at the content, I started to say to myself, "hmmmm...something ain't right". Once post is great, two is cool, three is pushing it a bit...especially from the CEO. Honestly, in the third posting, he repeated quite a bit of what he said in the other two. So, my red flag went up.

I said this on Brent's site, but I'll say it here. I really don't think a CEO's job is to directly communicate to the customer base like this. If I and 1000 had a problem with an AT&T service, I don't expect the CEO of that company to post somewhere about the nitty-gritty details of what went wrong, what they're doing about it and how great it will be in the future. Usually, I get a customer rep giving me the 411 on all of that. One point of contact, one clear message, we all move on with our lives. I really don't understand why gamers think they have some sort of divine right to access everything from the janitor to the CEO of a game company. Sure, it's nice, but I don't think it's really that healthy. These guys should be developing and thinking up new stuff for us to play, not fending off people in the forums. The forums of all places!!! Jeepers.

Now, on the length of the article. One thing I learned about debating in a forum of any kind, besides the futility of it all, was that the longer your argument post was, the more someone can pick apart your argument and turn the debate to fit their agenda. You leave it short, and the amount of wiggle room you leave for someone to maneuver and control the argument is reduced significantly. Part of Brad's problem is that he left it wide open for the trolls and the haters to have at him. He could have said what he said on the main website, not in a forum and he could have kept it short.

I think Brad has played all of his cards right now and another posting from him in a months time would not be a good idea. I may eat those words, fine, I can live with being wrong...but I'm not trying to sell a game.

D out.

Friday, April 06, 2007

Virgin Worlds above the fray

The tubes are still a hoppin with commentary over Brad's recent comments on the current state of Vanguard. As of yesterday, I think almost everyone that I read posted something on what he had to say....except for one person. I was asking myself this very question yesterday, "Gee wiz...I wonder when Brent will comment on this." No, I didn't actually say "Gee wiz..", but I did imagine Brent somewhere in a dark basement with his collection of voodoo dolls thinking something up. I'm positive that just before he was about to poke my voodoo doll in the right eye, he delivered.

When I was reading the blogosphere about this, mine included, we were all hitting the target of the issue, but Brent hit the bullseye...especially with the point of a CEO making that many comments on a public forum regarding a product. Brent is right, there is no filter between Brad and the community...and there should be, especially in this industry where emotion usually trumps logic and facts. Brent illustrated this point best when he wrote:

"Everyone, including me, has criticized Blizzard for its (apparent) disdain for its players and the gaming press. They do not talk much, and when they do, the statements are precise,sterile and unwavering. Just the facts. No explanation. No whimpering. I call this "acting as if" and it is one of the most powerful business tools. Brad needs to "act as if" Vanguard is exactly what he wanted. He needs to show no sign of weakness. He needs a crazy militant PR manager to keep him buckled down. Admitting weakness to the trolls of the web is a surefire way to expose your own underbelly to some prodding."

To my knowledge, and correct me if I wrong, there is no community manager for Vanguard. If that is the case, they need to get one and quick so that there is a filter/buffer between the team at Sigil and the community. Don't get me wrong, it's really nice to have an open channel to the CEO, but I think that time has come and gone. I don't want to see Vanguard fail from a slow bleed caused by underbelly wounds.

However, despite what Brent wrote, I still think we should leave Brad alone now. Oh yeah, and Brad should "hush up and hire a new art team". OK...I changed my opinion a bit :)

D out.

Wednesday, April 04, 2007

OK....time to leave Brad alone

In his third such posting (that I know of anyway), Brad McQuaid gives his thoughts on the current state of Vanguard. OK, so Brad has posted some very honest, and sometime long thoughts and I've read all of them to the letter and I only have one thing to say right now, and its not to Brad, but to the Vanguard community: It's...time...to...leave...him...alone...now.

I think Brad has gone above and beyond the call of duty in explaining why Sigil did what they did. I've gotten over why they had to release early, we all know why they had to do so. We all know the bugs, the quirks and the hundreds of other issues with the game. Now it's time to let Brad and the folks at Sigil realize the potential that Vanguard has. They can't work if they are focused on constantly explaining themselves to, quite franky, ignorant and impatient assha....unitards (damnit...overusing that one too). Please, if only for my sanity, I don't want to see Brad explain himself again in any other forum. It's gotten to the point where he is down on the ground and some are now kicking him. Stop...it...please. Of course, continue to report bugs and issues to devs and lets help them out. There's no going back to January and there's nothing Brad can do except work on the present and the future of Vanguard. So....what are YOU going to do to help make this game better? Prove me wrong on my impression of the typical MMO player mindset.

OK...now that I'm purged of that thought, what's my current thoughts of Vanguard. Well, I'm still playing it and I'm still having a good time doing so. I haven't played much LoTR if that gives you any indication of where I stand with Vanguard...but then again, there is a level cap on the LoTR Open Beta, so I really don't have to play it. I'm currently a level 22 Ranger and I'm working on soloing some quests here and there. Trying my best to find a group to go through TK with me (...this reflects back to the low server population comment that Brad mentioned). I realize that I said that I doubt I'd play this past level 20 in my podcast review...but I'm finding myself wanting to play this game more as the weeks go by. My attitude towards this game fluctuates quite a bit, so one thing that remains true from my review is that I'm still on the fence on whether this game will hold me for the long term.

D out.

Wednesday, March 28, 2007

Vanguard keeping us in the loop

I got to hand it to Brad and his team...they sure do like keeping the players in the loop on what's happening in Vanguard.

Two things. First is a new page over at the official Vanguard site called "In the Works". The page gives a nice overview of short term and long term goals for the dev team. It also gives a top 10 list of bugs and issues they are looking into. As Borat would say...very niiiccce.

Second, Brad himself posted on the forums again. In keeping with the last format, this one is quite long as well. This one is from the TelonCast forums. Once again, he goes over the past, present and future of Vanguard. They are coming around the current realities of the MMO space post-WoW I think...and good for them. It would be nice to see a more serious post-WoW MMO out in the market, and I think Vanguard can pull it off. Here's an interesting piece from it:

"We have a LOT of cool stuff planned (city building, mounted combat, ship to ship combat, better AI and more interesting dungeon layouts and population, eventually user generated content and a more dynamic world, and so much more)"

Nice.

One thing though...despite Vanguard's current unfinished state, the Sigil team gets good marks for community communication.

D out.

Monday, March 26, 2007

Vanguard, LoTR, EVE...and a partridge in a pear treeeeee

OK....sorry about the partridge thing, I'm feeling a bit punchy this morning. A couple of things before I go completely nuts here. Apparently, I'm still playing Vanguard...I have no idea why, I just am. If you're looking for me in the Hilsbury server, look no further because I moved to the Gulgrethor server a couple of weeks ago. I've joined a guild as well and am now a level 19 Ranger, name Belmirus. The game has improved by quite a bit since my review three weeks ago. Vanguard still isn't quite there yet though and probably won't be "there" for another 3-4 months. I'm going to keep playing though. I'll probably do yet another review (....jeesh...), maybe at the end of the summer or early fall.

LoTR Open beta for those that pre-ordered is just around the corner and I'm really excited to fully start this game. One thing I'm not looking forward to though, is going through levels 1-15 again. When the open beta hits this week, this would be the third time going through those levels and repeating that content...so...yayyyyy. It might be slow going for those levels because the exploration drive just isn't there after the second time for me. Once that's done, watch out. I think I'll end up making a Captain as my class because, well, being a Captain of Gondor is just too cool to give up on. I figure LoTR will be a nice casual break from Vanguard's style, but I have no idea which game will win out in the end. LoTR has a head start due to it's polish, but Vanguard is making some headway in that category...but it still has a long way to go. I have a couple of friends playing Vanguard right now, and one of the bad things about LoTR coming out is that I don't want them to get too far ahead of me in Vanguard. Bah....damn you 2007...why must you be so full of MMO goodness...(/emote Darren shakes fist in the air).

With more LoTR news, this article seems to be making the rounds. It's quite a long read and the the amount of effort put into this article is amazing. The article is about Turbine's recent announcement that basically says that those living in North America will not be able to play with any friends they may have in EU. From a purely selfish point of view, I'm kinda "meh" about this...simply because I don't regularly play with anyone from the EU. From a community PR point of view, I can see how this would be a big deal...especially for guilds that have members around the globe. I'm still munching on the details of what he asserts in the article...and I may comment on them later. The article is definitely worth the read.

Eve Online has now rolled out Revelations 1.4 and voice chat is one of the big features. I must admit, I don't play Eve anymore...I canceled about a month ago (...there just isn't enough PvE stuff in there IMHO, or I just plain suck at the game...one or the other). I'm sure all those in Eve are adjusting quite nicely to the new voice chat feature. I know I'll be heading into Eve again in the future, so this will be a nice addition to look forward to.

So...that's it. Oh, Silent Hunter 4 is still progressing...so I think this single player purchase was worth it. There are lots of bugs in the game right now though. Oh....and the manual SUCKS! There are sooo many undocumented details in this game, it makes me sick. Example: Did you know that you could not load torpedoes while you're in silent running mode...me neither! I can only say that WWII would have turned out a lot different if sub commanders where given this stupid, wimpy manual to fight the Axis with. My thanks to the community over at Subsim for all your help so far...great bunch of guys over there.

D out.

Thursday, March 15, 2007

The Vanguard Backlash

I've been stewing about about the post that Brad McQuaid put up recently, giving his take on the current state of Vanguard. It gives a good look into this guys mind. From what he says in this post, his heart is in the right place for this game. Although my impressions of Vanguard are a bit mixed, one thing I think I've been consistent about is Sigil's high commitment to this game...and this may be the deciding factor over whether this game will succeed or not.

A recent Broken Toys article asserts that the MMO industry has turned a quality corner. What I mean by that is since the release of WoW, MMO players now expect a certain quality level in their games....and why shouldn't we. Since the financial model of most MMO companies count on monthly payments as a revenue stream, quality out of the box translates directly to bottom line. If players get a buggy game, they vote with their monthly subscriptions. This is a something Sigil is aware of from a business perspective, but with all of the feedback they're getting, other MMO companies must be taking note. As we saw from comments from GDC, the message is polish, polish, polish. The big question is whether or not other MMO organizations have the cash to polish their games.

What it looks like right now is that MMOs are skipping part of their quality processes, or are making high risk quality decisions that come back and bite them in the ass later on. I don't think thats the case for Vanguard. For Vanguard its the simple case of not reaching a "Feature Complete" on many project and design milestones. True, they had to get the game out due to financial considerations but now they've got to reap the whirlwind. It's obvious that other companies don't want to go through that same kind of pain...interesting times indeed.

Given this recent post about their plans, I think they are learning that though lesson that I mentioned back in January. They're looking at teleporting options and the current XP penalty for people who don't want to corpse run, as well as other issues. Looks like they're close to the formula that most gamers are expecting of their games these days. Given all of the fantasy titles coming out this year, its going to be interesting to see where Vanguard settles.

D out.