Tuesday, May 08, 2007

Moving on Over

Hey all....just a notice that this site has now moved to:

http://www.commonsensegamer.com/

Direct link here.

Go ahead and update your bookmarks. This site will have a lot more features for me to play around with...hence the move. I appreciate everyones support on this site...so tally-ho onto the next one.

D out

P.S. Please excuse the mess on the new site while I clean it up a bit. It might get a bite dyslexic over there....so be warned.

Left and a bit off center.

Oh man. I always had a sneaking suspicion that the mainstream media did not "get" games...well, more of a strong notion really. We've seen great examples of this lack of understanding due to games being scapegoats over the past couple of years for everything from youth violence to the disappearance of Jimmy Hoffa (...ok, I made the last part up...). The latest article that I read that shows how clueless these people are. It's a piece from the BBC technology desk. Here's the beginning of the article:

"With more than eight million subscribers, World of Warcraft dominates the online gaming market but some strong rivals are gearing up to take it on."

Wow, that's quite a bold statement and it's one that we've all debated before...."Who will kill WoW?". Double wow, the BBC is getting into the debate...so they must know something we don't. Who are these "strong rivals" they speak of. Glad you asked...here they are:
  • Age of Conan
  • Lord of the Rings Online.
  • Star Wars Galaxies
...I'll wait while you guys settle down from laughter.

...
...
...

OK, everyone settled down now? Saaaweeet. Moving on.

Now, I know my readers are intelligent enough to know why that list is full of shit...but hey, I blog and like to talk, so I'm going to go through the exercise anyway.

Age of Conan:

This won't even come close to touching WoW. Actually, Conan will be lucky to know WoW's half cousin's dog's sister's boyfriend on his father's side. One reason...Conan is for adults. It will be rated A, which means Battlenet kiddies need not apply, which means the audience is limited, which means niche market, which means not a snowball's chance in hell of "taking on" WoW...ever. Conan will probably see around 250K users which is around 3% of what WoW has at this point.

Lord of the Rings

This one is tougher to call because, like Brad McQuaid mentioned, it's an x-factor...so I have no idea how or why the BBC is calling this one a contender when the jury will be out for some time to come. It does have the look and smell of an alternative to WoW, but that's all it might turn out to be. I've said it before, LoTRO is a solid offering right out of the gate, but it will be about a year until we know what kind of weight it has to throw at WoW. Right now, I'm hearing that LoTRO has in the neighborhood of 500K+ subscribers....and no, this is based on nothing but what I've heard, so save the emails please. Let's put it at ballpark of 100-500K right now, that only puts LoTRO between 1-6% of WoWs numbers. So, it's still got lots of room to get there but honestly, I don't think it will....nor do I think that is Turbine's intention.

Star Wars Galaxies

Are you out of your frackin mind!?


So there you have it. This BBC piece seems more like an editor going up to a correspondent and saying,

"You know what, those video games seem really hip and in with the youngins...slap me up something for tomorrow would ya?".

"But sir, I know nothing of video games. I usually only write about PDAs".

"Bah! Pick a few from this alphabetized list. Call them. Get some quotes and give it to me in the morning."

"Ummm. OK. Sure."

I'm still of a strong mind that the game that will really challenge WoW won't be known until it's actually challenging WoW. Any predictions on what that game is will usually be full of Murloc dung (...this blog included...). My guess, and strap on your Murloc dung suit, that game will probably be designed by Blizzard.

D out.

Monday, May 07, 2007

The Challenge

Bah! Brent said the word "innovation" on his latest podcast...don't worry, he'll be suitably flogged for doing so. He brought up a little question near the end there, and like the sucker that I am, I will have to bite on it. The question is as follows (paraphrasing):

"Does the desire for truly significant innovation in MMOs actually mean that you're looking for the invention of a new genre of games, or are you not looking for the innovation of the MMO genre as much as you're looking for some small feature development that will add to the overall "cool factor" and immersion of the MMO genre without completely breaking down all of those afore mentioned design patterns that we've come to know and love...".

Now, in some way, I've already addressed this issue, but I'll go over my position on this whole innovation thing again...so some of this may be repeating myself just a tad. First, we're not going to see any innovation in 2007 or 2008 MMO offerings. What we're going to see is a handful of highly polished MMOs doing 2-3 things very right. These next two years or so are also going to be standardization years in which MMO companies informally agree and implement feature sets that players expect in their games, i.e. customizable interface, PvP, Combat, Crafting, changing world...etc etc. I'm not expecting a redefinition of the genre...what I'm expecting is an incremental feature development that adds to the MMO experience. What I'm also expecting is for each MMO company to launch HIGH QUALITY games...with no excuses of why they couldn't do so. Call me anal, but I want high quality software.

Does the MMO industry need innovation? Not right now they don't. What they need to do is execute what they currently know correctly and with a high degree of quality...and, of course, mix in a few features here and there to differentiate themselves from the competition. The reason other MMOs got spanked by WoW in 2004-present isn't because of a lack of innovation...it's because of a lack of quality, fun and accessibility. That's it.

Now, the biggest proponents of "innovation" in my little circle are Garry and Ryan of MOG...hands down. I have said this before, that I don't think we're going to see the type of MMO that they want for some time to come. We're at the flat part of the innovation curve right now, so we're not going to see much in upcoming titles...although, I think most will be fun to play.

D out.

P.S Brent, I've scheduled your flogging for 3pm on Sunday...hope that time is good for you :)

Sunday, May 06, 2007

Starcraft MMO? Maybe...

I don't usually post on the weekends, but this is an exception.

According to this, the next Blizzard MMO will be Starcraft. I still consider this a rumor until I hear otherwise from the belly of the beast. I suggest you treat it the same way. Regardless, we will find out on May 19th.

D out.

Friday, May 04, 2007

Toddler Rules

My 2 year old has one of the best bibs everrrr. Going to write this down for you all because I crack up at it every time I read it. It may also remind you of a certain segment of the MMO player base....

Toddler Rules
  1. It's mine if I like it.
  2. It's mine if I think it's mine.
  3. It's mine if it looks like it's mine.
  4. It's mine if it's in my hand.
  5. It's mine if I can take it from you.
  6. It's mine if I had it for a while.
  7. It's mine if it's yours and I take it.
  8. It's mine if you left it at my house.
  9. It's mine and it can't be yours in any way.
  10. It's mine! Mine! Mine!
...hehe...I love it.

D out.

More on Gods and Heroes

Some very good info about Gods and Heroes found here if you haven't seen if yet. I've mentioned before that I have reservations about the minion system. Well, the interesting part of the article states:

I run into the field, minions in tow - if I haven't mentioned it before, this whole minion thing is really really cool - and poke the stag with my pike. Nothing could have quite prepared me for what came next.

"...really really cool.."??? I was really hoping she'd expand on that statement, but alas, she didn't...so my skepticism remains. I think it the only way that this "icky" feeling about the minion system will go away is if I play it or someone I trust tells me otherwise. The feeling about minions is completely unjustified, I know, but it's something that I haven't shaken about the title at this point. The combat, however; looks outstanding. The interview above gives some information regarding the "paired animations', in which the enemy reacts to your hits...and I find that feature very appealing.

For those interested in the loot system for G&H, there is this to read. Very nice indeed.

D out.

The Grab Bag

Funny how things can go from zero to sixy over a course of a day...so let's get to it. This is going to a link/editorial post, so grab some popcorn people.

First up is a very interesting article from from the Escapist regarding the plight of modders within WoW...and oh my gawd do I ever feel for them. One of the more revealing entries in this article reads:

After he put so much into the compilation, Mazzlefizz felt betrayed by the community. It wasn't pleasant having such a small issue be the most discussed portion of MazzleUI. "There's just so many young, immature kids, so many bloated egos and such a high degree of self-entitlement. Complaining and criticizing are just the status quo," he said, before adding that not every experience he's had with users was awful. It's just "the negative aspects have outweighed the positive aspects lately and have caused me to … question the time and effort I put into developing my add-ons." To date, MazzleUI hasn't had any significant updates. MazzleFizz keeps busy collecting bug reports and has gone back to just playing the game.

(emphasis is mine)

Lots to say about this....actually, this one paragraph could be blog fodder for a week by my standards. Developing mods for the WoW community must be like cutting yourself and then wading into a pool of sharks with personality disorders. I used lots of mods when I was playing WoW and I have nothing but respect for the amount of time and effort that these people put into their work. I highlighted that one part because it reminded me of a post I did a last month regarding that sense of entitlement that gamers have in regards to access to all levels of a gaming company. I have always thought that gamer culture has this HUGE misplaced sense of entitlement in which they believe a) I shall be able to talk to the CEO at any time, b) I deserve the best right now, c) everything I think is wrong shall be fixed...now, d) all devs shall acknowledge my issues and concerns...now, e) I'm the most important player in the game and everyone else is newbsauce, f)...bah...I'll stop there...you get the picture. You can also see how the bloated egos come in as well. I've encountered a couple of these people in my travels and I just want to throttle them...grrrrrr. Why gaming companies and modders put up with these idiots is beyond me. They are not the normal player...they are social rejects with a superiority complex and need medication, not attention.

Next up, CoH released Issue 9 and it looks like its making a good impression. I haven't gone and checked it out yet, and honestly, I don't know when I will given the other things that I've got up and coming. Anyway, finally, after 2-3 years CoH/V has a crafting system. Too little too late? We'll see.

On the LoTRO front, there is a nice summary of impressions on Turbine's latest MMO over at Gamebunny. One of the summaries there brings up a good point...will LoTRO be the first MMO which has an ending? We all know what the ending is for this story, so it just makes sense that this may be the case. Turbine can prolong this as much as they want, because let's face it, there is a lot of material in those books to be had. There will be an end, no doubt...the big question is what, if anything, will they transition to when the end does come?

On the social commentary side of things, this bit of non-sense came up this week regarding gay marriage in LoTRO. Alright, my stance on this? In the context of LoTRO, there were no gay marriages...at least within the main story line. Given that, gay marriage of two dwarfs within LoTRO makes as about as much sense as a Hobbit with a ray-gun and jet pack. I really don't care if gays marry in the real world, but it doesn't mean we rewrite creative works and games to support it if it doesn't fit in the original context of the story.

Best for last, and I want to thank Cuppy for bringing this to my attention. Apparently, a new race and new adventure zones are coming to EQ2. One word...wow. The new race is called the Arasai and the new zone is Neriak. This is a dark Fae race that will compliment the recent additions from the EoF expansion. This is really great news for SOE and yet another example of how they've really turned EQ2 around from the shipwreck that it was. The only bad news about this is that I will now have to go back into EQ2 to take a look. OK, maybe that's not so bad after all :) Anyway, good show SOE...keep 'em coming. See, it's stuff like this that makes me wonder about why they're even considering taking on Vanguard.

D out.

Thursday, May 03, 2007

Got Nothin

Crap! My mind is uncharacteristically blank today, so this won't be much of a post but we'll see how it goes.

Last night was a good night in LoTRO. I had a quest in my log called Retaking Weathertop. It's actually the last part of a chain quest (I think)...and man, was it ever a pain in the ass to finish. The second to last encounter was the insane part. It was against this Uru-Kai (..is that how you spell that??) who had about 9500 HP...hands down the toughest mob that I've come across so far. How many times did I try this quest? Glad you asked...five times over about 3 days I tried finishing this one up. I was finally able to be a part of a group full of guildies and we took him down in no time. Yayyyy for me.

One of the strongest hands that LoTRO has for it right now is that it really knows how to tell a story within the quests you are doing. This is especially apparent with the group and chapter quests. If you've tried LoTRO and put it down before you tried one of these story driven quests, you've made a mistake...pick it up again and try one out.

There are some criticisms about the game's combat and interface etc. To tell you the truth, I don't notice those things as much and I'll be damned if I know why that's the case...because those things usually would bother me. I have a very strong connection to my character and his role in the world. The landscape and the graphical implementation, like I said, really fits my eye...so maybe these combinations are hiding the common flaws of the game for me. I was golfing with one of my friends last year, and we got to a hole that I really liked. It was a nice dog-leg right, par 4 hole. I usually did very well playing this hole because it just fit my eye and my game. My friend hated the hole and usually did not do so well...a point of frustration that I took as much advantage of as I could /evil grin. LoTRO seems to be that kind of game for me right now.

D out.

Wednesday, May 02, 2007

Quest for the New Shiny

Don't worry, this won't be another Brad posting...the man is getting flogged enough as it is right now, and I won't be saying anything else until there is something new. However, the main sticking point of his last post was the technology needed to run Vanguard optimally. Apparently, you don't just need a new video card, you need an entirely new system. This just isn't a line of thinking that started with Vanguard, it seems to be a problem (yes...it's a problem) with most PC developers. They design games for computers that don't exist...and it's getting tiresome really.

I remember when Doom III came out. Boy, was I excited for that one. I read all of the previews, saw all the videos and looked at all the screenshots. I loaded it up, and "enjoyed" the slide show that I was presented with. Sigh. No problem, I've done this before...off to the forums for tweaking and optimization hints. I got the game running smooth and my conclusion...the game sucked. It looked good...but it sucked. The game was just a haunted house simulator wrapped in a graphical tech demo. I played for about an hour and then uninstalled it. There you go, a game that brought my machine to its knees and it wasn't really a game, it was just a graphics showcase. Why oh why....

Oblivion. Great game. It has the story. It has the gameplay and the character development....but man, the amount of .ini tweaks and mods I needed at the time to actually get a good framerate was mind boggling. EQ2...and I've said this before, this game was absolutely unacceptable in terms of framerate when it came out. That technical barrier to entry was at least part of the reason why it didn't launch so well.

This almost seems to be a North American phenomenon...and I have no idea why. Why devs seem to insist on developing a game for computer specs that the majority or players do not have or cannot afford. Their reason...."We want our game to look good 4 years from now". My answer, "I won't play your game now, let alone 4 years from now, if my machine slaps me across the face for installing your game." Devs seem to be more obsessed with shiny graphics than interesting game play and story lines....and we as players are too. What's the first thing players say about a game, "It looks really nice", or "The game looks gorgeous". How the game actually plays is usually what comes after how it looks. Of course, some would say, "Hey, this is a visual medium. Of course we're going to comment on what we see first." Sure, it is a visual medium, but I would argue that it's a game first and eye candy second. Yes, there is a balance between the two. A great game that also looks great is optimal. I just think the pendulum has swung to far to the graphics side of things...hence part of the reason why VG finds itself in a bit of trouble and WoW finds itself with 8+ million players. I'm not a game designer by any stretch of the imagination, but I do know that there are ways to cheat to make things look good....like the creative use of textures to make a low poly object look spectacular. I'm sure there are other ways of "cheating" as well and I hope that future MMOs use these more and more as we move forward.

WoW was created for the "common" computer and it has graphically lasted 3 years, which is close to a forever from a technology perspective. Honestly, it probably has a good 4-5 years left in it. So, whats wrong with developing an MMO for today's computers, maximizing your player base at launch and getting a good 7-8 years of revenue from it? Answer...nothing.

D out.

P.S Just as I finished this, I noticed that Ancient Gaming Noob also wrote a piece on the technology side of Brad's post as well.

Possible PoTBS Delay

I was going over the news this morning and reading the latest Pirates of the Burning Sea dev log and I came across this little tidbit of info:

"So, if we go down the route of a big box release (though it’ll still be available via digital distribution) it will require a delay in the release date. I’m not excited about delaying the game, but I am excited about a great launch.

The reason we haven’t talked in more detail about this is because we don’t have a signed contract with a distributor. Having been through a number of these legal negotiations, you never know exactly what’s going to happen until you have a signed document. So while we may delay, we’re still aggressively working towards finishing the game now, and have been putting our contingency plans in place."

So...prepare yourself for a possible delay in the release date of PoTBS while they sort out their distribution issues. They don't say how long the delay will be, but I can't imagine it wouldn't be too long...could it? Also, this "contingency plan" of theirs may make this delay disappear...so, we'll see.

On the good news side, they are going to be expanding the beta for the game. So far, they've been very stringent on who gets into the beta, but it looks like the flood gates may be opening soon.

From a development standpoint...it looks like they're polishing the game at this point, which is a good sign for a solid launch. We'll have to see if they "get" what MMO players are now expecting of their games in a post-WoW world.

D out.

Tuesday, May 01, 2007

LoTRO Snag

OK, something is definitely not right in LoTRO right now and it hit me right in the face last night. Training and repair costs are insane....insane I tell you.

First let's talk training. I dinged from level 19 to 20 two nights ago and I said, "yayyy". So, I went to Bree to get my long awaited heavy armor skill, a rez skill and I think Parry II. I had about 90-100 silver on me. It pretty much took all of that to train up on two skills. I think the armor skill was around 50 and the rez was around 35-40 silver. I couldn't afford the Parry II nor could I afford to upgrade to any new armor or repair my current armor. Ooooookaaay.

We got a group together last night to do the quest "Retake Weathertop" (a very fun instance btw). We died a couple of times, the group decided it was too hard (even though it was white to us) and we all went on to different things. Before I logged off for the night, I went to repair and I had about 45 silver on me...the repair cost 65 silver. I managed to sell some stuff to cover the cost, but now I'm pretty much broke..and missing a skill because it's too expensive.

Tell me...how the frack am I supposed to save up for anything if all of my money...and I mean all of my money...is going to repairs and training. I think a horse costs 4 gold, so at this rate I will not be getting that anytime soon. I noticed this trend at around level12-ish and it's really showing it's ugly head at level 20+.

Note to Turbine. My repair costs should not be 50% of my total income. My training costs should not be 110%-ish of my income. Between levels, with questing and cashing in "trophies", I have about 100-115 silver on me. No, I do not buy a whole bunch of stuff on the AH and I keep horse travel to a minimum...which is another gripe, 10 silver for a horse ride???!! There's another 10% of my income between levels.

I heard little whisperings about the economy of LoTRO being a tad unbalanced. From this player's perspective, the costs for running your character are waaaay out of proportion to your income.

Anyone else seeing/experiencing the same thing? Looks like the devs are looking into it, but man oh man it hurts.

D out

Monday, April 30, 2007

...that icky, icky feeling.

Just wanted to add a couple more places you should look for reactions to this whole thing.

First is over to Cuppy, who is, ummm, pissed and doesn't hold back her opinion of what's going on....part of the reason why I like reading her site.

Second is over at Broken Toys who makes the same point as I did regarding the upcoming MMO market and Vanguard's tough fight to stand out in it.

As I'm reading the coverage, a lot of folks are not taking that posting by Brad very well...no, not well at all. This is part of the reason why Brent suggested that he not talk anymore...this point will be well proven at the end of all this I'm sure. Some people are looking at this passage specifically:

The only fix here, again, is time. Vista (especially the Ultimate edition, which is what's being pushed to gamers) wants fast components. Direct X 10 hardware and software will help a lot, especially when there is a DX10 version of Vanguard. A native 64bit client of Vanguard will eventually help a lot too. Bottom line: by the end of 2007, a lot more people should have upgraded, especially if Microsoft succeeds with Vista and native DX 10 games. And if they really push Gaming for Windows like they did, say, the Xbox 360, the end of 2007 and beginning of 2008 should be a very different landscape for PC games in general and Vanguard specifically. Was the Vanguard tech ahead of its time? Yes, and there has been a price to pay for that short term (although many people are able to play with older machines - why? Different configurations, different settings, different thresholds for lower framerates, etc.). But MMOGs ideally never end and if you've architected your engine to both push the limits of existing and near future technology as well as easily employ future technologies, then you have a game that doesn't look dated one, two, even three plus years down the road. And that's what we did with Vanguard - so we feel some pain now, but if we can keep the momentum going, this decision pays off in the long run (big time).

The last I checked, Vista was not doing so hot in terms of gaming. In fact, if you were to look at Vista/DX10 as a platform launch (like the XBox360, or PS3), for gaming it was the worse launch in recent memory. How many games launched with the launch of Vista? None. Zero. To date, and correct me if I'm wrong, people are still encountering video card driver issues. Dell recently announced that XP will continue to be an option for their customers since Vista is such a clusterf^%$. So Vista is not ready for gaming and Brad is betting on Vista for Vanguard....ummmmm. From what I'm seeing/hearing/reading, no game is betting on Vista for it's success and that platform has zero buzz in the market right now as the OS of choice for gaming.

This is not good...not good at all. Say if Vista is ready for gaming prime time by 2007-2008, MMO gaming does not work in a vacuum. By that time, like I said, Warhammer will be hitting the scene, LoTRO will be entrenched (plus expansions) and WoW and/or EQ2 will be ratcheting up the marketing RPMs for their next expansions.

D out.

Ever get that feeling...?

So here is a thread you want to keep your eye on for the latest events surrounding the future of Sigil/SOE/Vanguard...whatever. You'll see a post there from Brad (...yes, it is long..and no, it really doesn't say anything he hasn't said before). He goes on, again, about why Vanguard is where it is, what types of players he wishes to target, how they are going to get players interested in Vanguard ("viral" marketing term is used again). He also restates how they overshot the system specs in terms of technology. He gives some insight on what features he wants to bring into Vanguard in the future...but honestly, and I'm cringing as I say this, I don't know how realistic those point really are. I don't even know why he commits that much writing space to future features when they have so much work to do getting other things up to speed. He's already talking an expansion and/or relaunch of VG come 200x...huh??

Here's an interesting thing regarding audience targeting. He was hoping to target burned out WoW players and he mentions LoTRO as an x-factor game. He wants to target those WoW players and he knows that those casual players will move to LoTRO...and understandably so. The window to grab those players is shrinking fast and I don't think VG has even the slightest chance on getting any of them. If you put a bored WoW player in front of VG and then in front of LoTRO...guess which one they'll pick? I'll give you a hint...it's not VG.

Here's what's not fitting to me with this whole thing:
1) SOE is taking a game which will take a lot of time and resources to "fix" and bring to SOE standards (please keep "SOE standards" bashing to a minimum. plskthx). And they are doing this why...?
2) When VG is "fixed", besides the diplomacy system, SOE/Sigil will have a similar product to EQ2. No one has yet been able to convince me that this is not the case. At the most, we'll have a Pepsi vs Coke kind of thing with VG and EQ2.
3) The window for VG to maximize it's potential is, IMHO, gone...especially in the context of the coming 2007-2008 titles. LoTRO is turning out to be the best casual PvE experience right now. If they hold on past Pirates of the Burning Sea, Gods and Heroes, Conan...and gawd help them, Warhammer, they may stay that way. You mix WoW and EQ2 in there and...yikes.

Granted, if this was 2005-2006, then my whole view on points 1,2 and especially 3 would be completely different.

I'm missing something. Something about SOE taking/partnering/merging (whatever) with Sigil/Vanguard when they (SOE) already have a VG-like product. Something about all these long posts from Brad (we're now at four I think). You know what, it may be nothing. This may just be a simple case of Brad giving it a go and now, when it's not working out, he simply needs help.

You know what, that's probably what the truth of it is...and some have us have been in that situation. You try one of those projects on your own, like finishing a basement, or fixing your car's transmission by yourself. You end up calling your dad who patiently comes over, fixes what you've screwed up, pats you on the back and says, "Now, next time...ask for help stupid."

Regardless, how the relationship between SOE and Sigil works out will be something to keep an eye out. Obviously, my thoughts on this aren't done yet...yayyy for you eh? :)

D out.

Sunday, April 29, 2007

I'm too sexy for your hobbit

Still having a blast in LoTRO and I thought I'd post up some screenies for ya.





And of course, I asked this guy for a photo op and he said yes...wow, I'm star struck:




One thing I'm noticing about LoTRO is that the armor looks really, really good. I don't think I've had a combination yet where I look like some sort of fashion retard.

D out

I Still don't get it...

Well...apparently this is happening, i.e. SOE is taking Vanguard. Can someone please tell me why this makes any bit of sense? Anyone...? And don't say "because" or I'll feel the need to smack you :)

...shortest...blog posting...everrrrr.

Friday, April 27, 2007

I say hi, you say low.....

Man...going through that Beatles song and finding a good title for this blog entry is quite challenging. Next time, I'll pick a song with more meat in it.

Of course, this is a follow-up to my entry regarding leaving a game. Sometimes I get comments on these entries that are either very good or add something to the post that I didn't cover...or both. This one was both and had some good points in it, so I wanted to bring it to the front. It was posted by The Ancient Gaming Noob and gives some pointers on what an effective "good bye" post would be. Thanks Wil:

I think you can leave an effective parting message if you work at it. You have to want to send a constructive message. Since most people just want to say, "Screw You (insert company name)!" you rarely see such posts.

First, avoid drama. You are probably best off just saying that you're taking time off from the game. That thwarts all but the most obtuse "can I have your stuff" posters.

Second, detail, with examples, why you've grown tired/frustrated with the game, again without drama or over the top declarations.

Third, mention some good points like what drew you to the game. You were there for a reason, right?

Fourth do not pretend to represent some undocumented group of players. Just because you are upset with the game doesn't mean everybody is. Contradictions to generalizations about the player base exceed responses about who gets your equipment by a large margin.

Finally, do not have any expectations that anything is going to happen ever because of what you wrote. Even if you write something so powerful that it moves the staff to look into your issues, you're unlikely to ever find out.

As for "why" people leave these posts, it is the same reason my wife stomps away and slams the door when we argue and I hold the upper hand. She is mad, she is not getting her way, and she wants to demonstrate that even if it serves no purpose whatsoever.

(I, on the other hand, sulk and get really passive-aggressive... and that happens more because I am usually on the losing side.)

(You also get a comment form when you cancel your EQ2 account. I just saw it yesterday!)

D out.

TCSG LoTR Progress

I finally have gotten into an area that I haven't been in beta and now the fun has really started. I've hit the Lone Lands and man are there ever a lot of quests in that little Inn at the start of the zone. I went there for a couple of delivery quests (...and out of curiosity..) and I must have picked up about 12 more in there. In the center of that zone is a huge hill with a bunch of structures at the top...it looks very impressive. No, didn't get a chance to go up there for two reasons, 1) I think I'd get my ass handed to me...yeah, it looks like it would and 2) I don't have a quest for that place, at least I don't think I do. Regardless, I was killing mostly wolves, goblins, orcs and of course, boars. What is it with developers obsession with boars? They put so many of these things in games that it's starting to boarder on fetish....which is disturbing on so many levels. Anyway, as I was killing things, my quest log would update about three quests at a time...which I absolutely love seeing. It really gives me a sense that I'm accomplishing something with what little time I have to play. Great job Turbine! I'm looking forward to logging in tonight. So, it looks like they've hooked me again....bastards :)

I do have a concern about LoTRO...and it's a small one and has only been a small nagging of my little voice and that's the level cap. Now, I have never been to level 50 in this game just yet, but I'm wondering how long it will be before the first player hits that cap and how long it will be before I and other normal (yes...usually the first person there is a bit of a freak /wink) get there. Once we do get there, what will we be doing...raiding? Grinding for titles? Crafting? No idea, and I hope that Turbine has a solution for the end game that doesn't fall into the WoW rut.

For me, level 50 is going to take some time and so far I'm enjoying the ride, which is the point in my humble opinion. Captain Belmirus of Gondor is level 17.5 right now and is kicking some goblin ass and having a blast...so there.

Oh, and in case you haven't seen it yet...and this is a really nice feature...here is a list of some funky titles you can get in LoTRO. Here is the link the the info from Ancient Gaming Noob...but if you're lazy, here they are here:

  • the Adorable - Recieve 100 /hug emotes. This can only be incremented 5 times per day.
  • the Alluring - Receive 100 /flirt emotes. This can only be incremented 5 times per day.
  • the Befuddling - Receive 100 /confused emotes. This can only be incremented 5 times per day.
  • the Beloved - Receive 100 /kiss emotes. This can only be incremented 5 times per day.
  • the Dull - Receive 100 /bored emotes. This can only be incremented 5 times per day.
  • the Harassed - Receive 100 /beg emotes. This can only be incremented 5 times per day.
  • the Helpful - Receive 100 /thank emotes. This can only be incremented 5 times per day.
  • the Infuriating - Receive 100 /angry emotes. This can only be incremented 5 times per day.
  • the Insulted - Receive 200 /rude emotes. This can only be incremented 5 times per day.
  • the Intimidating - Receive 40 /cower emotes. This can only be incremented 2 times per day.
  • the Naughty - Receive 100 /scold emotes. This can only be incremented 5 times per day.
  • the Ridiculed - Receive 100 /mock emotes. This can only be incremented 5 times per day.
  • the Victorious - Receive 40 /surrender emotes. This can only be incremented 2 times per day.
...heh, amazing. I'm going to have to get Cuppy's character to blow me a lot of kisses and scold me a bit. Ummmm....ok, that comes out a bit wrong, but you get the idea ;)

D out.

Thursday, April 26, 2007

TCSG Article over at Virgin Worlds

So here's the article I handed into Brent for his contest. Didn't win with it, but Brent promised me a fruit basket of some sort (.....long story...).

...so, if you're not sick of me yet, get on over there and read it. I really enjoyed writing it, so I'll probably send Brent more stuff in the future.

D out.

P.S. Brent...love the little pic you put in there. Classic.

Warhammer is Delayed

...again shocking news that I never would have seen coming. Tobold got the recent news letter (mine is sent to an account I have no access to right now) so I'll send you all there to take a look.

I'm actually glad they did this because this makes me think that they really do get "the polish" message...but we'll have to wait and see to really make the final judgment on that one. Two down for "getting it", 5-6 more to go for 2007.

Now, with it being foretasted to Q1 2008, there is still a possibility that they'll push it out to Q2. I'm not getting that vibe yet, but prepare yourself for that possibility.

D out.

You say Goodbye...and I say Hello

This is something that I've wondered about for a long time...why do people even bother posting on a MMO forum that they are leaving the game? Why do they think that other players who read the forum even care what they do with their gaming time? Why do they think that posting in a forum is more powerful than voting with your dollar? Do devs care about these posts at all? Lastly...why must every responder after such a post insist on posting "Can I have your stuff"? :)

First angle...why do they even post these types of messages? Well, first and foremost I guess it depends on the person who's doing the posting. This person could be saying goodbye to a lot of friends who's company they've come to enjoy. Another motive could just be the venting of pure frustration on a certain aspect of the game...this type of person my not even follow through on actually quitting. They may have encountered a loot ninja or some other type of frustrating aspect of MMO life and just said, "Frack it!" Either way, people who even post this seem to think that this message is important to convey...or why else would they even bother.

Second...do they really think that people care about them leaving? I think they do, at the very least, those players who have played against or with this person want the chance to say good bye to this player. I had such an experience with one such player in WoW. Before Blizzard ruined world PvP, most battles that I enjoyed where in the Crossroads area. There was this one Rogue on the Alliance side who would just wipe the floor with anyone he engaged. Some time ago, he posted on the Gilneas forum that he had to leave due to the birth of his new child and I posted to say goodbye (one of the two times I posted on the WoW forums). I respected his play skills that much. He later came back, at which time I rolled an alliance toon just to say hi to him.

Why wouldn't people just leave instead of posting? I mean, bottom line is that MMO companies are businesses and surely voting with your dollar has more of an impact than just posting a "goodbye" or "screw you guys" in the forums. Well, some people may feel that just canceling the account leaves a loose string. After all, when you finish a phone call, you just don't hang up the phone...you say "good-bye" first, then hang up. When you leave a friends house...you don't just walk out the door without saying goodbye. I know....there are plenty of circumstances where you do, but in most cases you say "goodbye" then you exit stage left in whatever situation your in. Even in most monthly transactions like phone service, you call up someone to cancel the account first and then you stop paying...kind of like saying goodbye I guess. So, the forum avenue seems to follow the same kind of model for leaving a service of some kind.

Do devs care about these forum posts? I think they do...especially when there is a pattern evolving right in front of their eyes. People leaving could point to a design or game play flaw. It could point to a PR problem that the company has. I think they do read these posts just to make sure that they can intercept these issues before they become too big. I've seen some good "I'm leaving posts" and some bad ones...and I'm sure that the devs get a wide range of useful and useless information from each post that involves the departure of a player.

I'm not really going to cover the "Can I have your stuff" replies, because it just seems to be an MMO forum culture thing...and a stupid one at that. Regardless, it seems that these type of posts are quite useful to the player, the community and the devs in some cases.

D out.