tag:blogger.com,1999:blog-22162860.post1134633033450137004..comments2023-10-15T07:41:50.425-05:00Comments on The Common Sense Gamer: Are we really killing?Unknownnoreply@blogger.comBlogger3125tag:blogger.com,1999:blog-22162860.post-8223538679399454802007-02-15T12:15:00.000-05:002007-02-15T12:15:00.000-05:00Thanks for the thoughts and the compliment Kingmob...Thanks for the thoughts and the compliment Kingmob.<BR/><BR/>Funny you should mention all of the things that happen in fantasy. Given that list, are you playing Vanguard...it certainly has most of those aspects.<BR/><BR/>Ddarrenlhttps://www.blogger.com/profile/02387925924719653082noreply@blogger.comtag:blogger.com,1999:blog-22162860.post-75263454869027978802007-02-15T11:46:00.000-05:002007-02-15T11:46:00.000-05:00Last time my wife paid any attention to WoW it was...Last time my wife paid any attention to WoW it was to object to the sound the wolves make - kind of a sad 'yelp' when they die. Being desensitized to video game violence I hadn't even noticed how realistic it sounded...<BR/><BR/>Personally I enjoy the experience of killing and being killed, adventuring and advancing through combat. But there are a ton of other ways to do it, some of which you could use in a graphical MUD.<BR/><BR/>For one thing you could dispense with advancement entirely. Why do you have to put time in to be a hero? Give people heroic, epic things to do from the get-go.<BR/><BR/>For another - why is the focus on combat instead of survival? In many fantasy books the focus of the story is not on how many wargs the protagonist has killed but on whether the protagonist or their culture has survived. There are so many more things that happen in fantasy - crafting an epic weapon, mystery, exploration, diplomacy - and combat isn't really a necessary part of the conflict in these stories.<BR/><BR/>ps. Great blogs, both of you.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-22162860.post-47506609818952121132007-02-11T19:36:00.000-05:002007-02-11T19:36:00.000-05:00Hi Darren,My friend and I talk about this topic a ...Hi Darren,<BR/><BR/>My friend and I talk about this topic a lot. I've been gaming for several years now so it always comes up. When we sit down and try to come up with another mechanism for advancement, nothing readily comes to mind - especially not in a fantasy setting. <BR/><BR/>She prefers real-world type games likes Sims or Habbo but the online versions or so one-dimensional. We've never been able to come up with something that would be engaging to people other than the social gamers.<BR/><BR/>It seems to be killing or empire building, and typically the people who like one aren't that interested in the other :-(<BR/><BR/>Thanks for the kind words byt the way. :-)Anonymousnoreply@blogger.com